Surprisingly working beyond all expectations.
#!/bin/bash # Tetris Game # 10.21.2003 xhchen # http://read.pudn.com/downloads99/sourcecode/game/404711/tetris.sh__.htm # Copyright (C) xhchen#color definition cRed=1 cGreen=2 cYellow=3 cBlue=4 cFuchsia=5 cCyan=6 cWhite=7 colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite) #size & position iLeft=3 iTop=2 ((iTrayLeft = iLeft + 2)) ((iTrayTop = iTop + 1)) ((iTrayWidth = 10)) ((iTrayHeight = 15)) #style definition cBorder=$cGreen cScore=$cFuchsia cScoreValue=$cCyan #control signal sigRotate=25 sigLeft=26 sigRight=27 sigDown=28 sigAllDown=29 sigExit=30 #boxes box0=(0 0 0 1 1 0 1 1) box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3) box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0) box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1) box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2) box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2) box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2) box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]}) countBox=(1 2 2 2 4 4 4 ) offsetBox=(0 1 3 5 7 11 15) #score iScoreEachLevel=50 #be greater than 7 #Runtime data sig=0 iScore=0 iLevel=0 boxNew=() #new box cBoxNew=0 #new box color iBoxNewType=0 #new box type iBoxNewRotate=0 #new box rotate degree boxCur=() #current box cBoxCur=0 #current box color iBoxCurType=0 #current box type iBoxCurRotate=0 #current box rotate degree boxCurX=-1 #current X position boxCurY=-1 #current Y position iMap=() for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done RunAsKeyReceiver() { local pidDisplayer key aKey sig cESC sTTY pidDisplayer=$1 aKey=(0 0 0) cESC=`echo -ne "\033"` cSpace=`echo -ne "\040"` sTTY=`stty -g` trap "MyExit;" INT TERM trap "MyExitNoSub;" $sigExit echo -ne "\033[?25l" while : do read -s -n 1 key aKey[0]=${aKey[1]} aKey[1]=${aKey[2]} aKey[2]=$key sig=0 if [[ $key == $cESC && ${aKey[1]} == $cESC ]] then MyExit elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]] then if [[ $key == "A" ]]; then sig=$sigRotate elif [[ $key == "B" ]]; then sig=$sigDown elif [[ $key == "D" ]]; then sig=$sigLeft elif [[ $key == "C" ]]; then sig=$sigRight fi elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown elif [[ $key == "Q" || $key == "q" ]] then MyExit fi if [[ $sig != 0 ]] then kill -$sig $pidDisplayer fi done } MyExitNoSub(){ local y stty $sTTY ((y = iTop + iTrayHeight + 4)) echo -e "\033[?25h\033[${y};0H" exit } MyExit(){ kill -$sigExit $pidDisplayer MyExitNoSub } RunAsDisplayer(){ local sigThis InitDraw trap "sig=$sigRotate;" $sigRotate trap "sig=$sigLeft;" $sigLeft trap "sig=$sigRight;" $sigRight trap "sig=$sigDown;" $sigDown trap "sig=$sigAllDown;" $sigAllDown trap "ShowExit;" $sigExit while : do for ((i = 0; i < 21 - iLevel; i++)) do usleep 20000 sigThis=$sig sig=0 if ((sigThis == sigRotate)); then BoxRotate; elif ((sigThis == sigLeft)); then BoxLeft; elif ((sigThis == sigRight)); then BoxRight; elif ((sigThis == sigDown)); then BoxDown; elif ((sigThis == sigAllDown)); then BoxAllDown; fi done #kill -$sigDown $$ BoxDown done } BoxMove(){ local j i x y xTest yTest yTest=$1 xTest=$2 for ((j = 0; j < 8; j += 2)) do ((i = j + 1)) ((y = ${boxCur[$j]} + yTest)) ((x = ${boxCur[$i]} + xTest)) if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth)) then return 1 fi if ((${iMap[y * iTrayWidth + x]} != -1 )) then return 1 fi done return 0; } Box2Map(){ local j i x y xp yp line for ((j = 0; j < 8; j += 2)) do ((i = j + 1)) ((y = ${boxCur[$j]} + boxCurY)) ((x = ${boxCur[$i]} + boxCurX)) ((i = y * iTrayWidth + x)) iMap[$i]=$cBoxCur done line=0 for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth)) do for ((i = j + iTrayWidth - 1; i >= j; i--)) do if ((${iMap[$i]} == -1)); then break; fi done if ((i >= j)); then continue; fi ((line++)) for ((i = j - 1; i >= 0; i--)) do ((x = i + iTrayWidth)) iMap[$x]=${iMap[$i]} done for ((i = 0; i < iTrayWidth; i++)) do iMap[$i]=-1 done done if ((line == 0)); then return; fi ((x = iLeft + iTrayWidth * 2 + 7)) ((y = iTop + 11)) ((iScore += line * 2 - 1)) echo -ne "\033[1m\033[3${cScoreValue}m\033[${y};${x}H${iScore} " if ((iScore % iScoreEachLevel < line * 2 - 1)) then if ((iLevel < 20)) then ((iLevel++)) ((y = iTop + 14)) echo -ne "\033[3${cScoreValue}m\033[${y};${x}H${iLevel} " fi fi echo -ne "\033[0m" for ((y = 0; y < iTrayHeight; y++)) do ((yp = y + iTrayTop + 1)) ((xp = iTrayLeft + 1)) ((i = y * iTrayWidth)) echo -ne "\033[${yp};${xp}H" for ((x = 0; x < iTrayWidth; x++)) do ((j = i + x)) if ((${iMap[$j]} == -1)) then echo -ne " " else echo -ne "\033[1m\033[7m\033[3${iMap[$j]}m\033[4${iMap[$j]}m\040\040\033[0m" fi done done } BoxDown(){ local y s ((y = boxCurY + 1)) if BoxMove $y $boxCurX then s="`DrawCurBox 0`" ((boxCurY = y)) s="$s`DrawCurBox 1`" echo -ne $s else Box2Map RandomBox fi } BoxLeft(){ local x s ((x = boxCurX - 1)) if BoxMove $boxCurY $x then s=`DrawCurBox 0` ((boxCurX = x)) s=$s`DrawCurBox 1` echo -ne $s fi } BoxRight(){ local x s ((x = boxCurX + 1)) if BoxMove $boxCurY $x then s=`DrawCurBox 0` ((boxCurX = x)) s=$s`DrawCurBox 1` echo -ne $s fi } BoxAllDown(){ local k j i x y iDown s iDown=$iTrayHeight for ((j = 0; j < 8; j += 2)) do ((i = j + 1)) ((y = ${boxCur[$j]} + boxCurY)) ((x = ${boxCur[$i]} + boxCurX)) for ((k = y + 1; k < iTrayHeight; k++)) do ((i = k * iTrayWidth + x)) if (( ${iMap[$i]} != -1)); then break; fi done ((k -= y + 1)) if (( $iDown > $k )); then iDown=$k; fi done s=`DrawCurBox 0` ((boxCurY += iDown)) s=$s`DrawCurBox 1` echo -ne $s Box2Map RandomBox } BoxRotate(){ local iCount iTestRotate boxTest j i s iCount=${countBox[$iBoxCurType]} ((iTestRotate = iBoxCurRotate + 1)) if ((iTestRotate >= iCount)) then ((iTestRotate = 0)) fi for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++)) do boxTest[$j]=${boxCur[$j]} boxCur[$j]=${box[$i]} done if BoxMove $boxCurY $boxCurX then for ((j = 0; j < 8; j++)) do boxCur[$j]=${boxTest[$j]} done s=`DrawCurBox 0` for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++)) do boxCur[$j]=${box[$i]} done s=$s`DrawCurBox 1` echo -ne $s iBoxCurRotate=$iTestRotate else for ((j = 0; j < 8; j++)) do boxCur[$j]=${boxTest[$j]} done fi } DrawCurBox(){ local i j t bDraw sBox s bDraw=$1 s="" if (( bDraw == 0 )) then sBox="\040\040" else sBox="\040\040" s=$s"\033[1m\033[7m\033[3${cBoxCur}m\033[4${cBoxCur}m" fi for ((j = 0; j < 8; j += 2)) do ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY)) ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]}))) s=$s"\033[${i};${t}H${sBox}" done s=$s"\033[0m" echo -n $s } RandomBox(){ local i j t #change current box iBoxCurType=${iBoxNewType} iBoxCurRotate=${iBoxNewRotate} cBoxCur=${cBoxNew} for ((j = 0; j < ${#boxNew[@]}; j++)) do boxCur[$j]=${boxNew[$j]} done if (( ${#boxCur[@]} == 8 )) then #calculate current box's starting position for ((j = 0, t = 4; j < 8; j += 2)) do if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi done ((boxCurY = -t)) for ((j = 1, i = -4, t = 20; j < 8; j += 2)) do if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi done ((boxCurX = (iTrayWidth - 1 - i - t) / 2)) echo -ne `DrawCurBox 1` if ! BoxMove $boxCurY $boxCurX then kill -$sigExit ${PPID} ShowExit fi fi #clear old box for ((j = 0; j < 4; j++)) do ((i = iTop + 1 + j)) ((t = iLeft + 2 * iTrayWidth + 7)) echo -ne "\033[${i};${t}H " done #get a random new box ((iBoxNewType = RANDOM % ${#offsetBox[@]})) ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]})) for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++)) do boxNew[$j]=${box[$i]}; done ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]})) #display new box echo -ne "\033[1m\033[7m\033[3${cBoxNew}m\033[4${cBoxNew}m" for ((j = 0; j < 8; j += 2)) do ((i = iTop + 1 + ${boxNew[$j]})) ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]})) echo -ne "\033[${i};${t}H\040\040" done echo -ne "\033[0m" } InitDraw(){ clear RandomBox RandomBox local i t1 t2 t3 #draw border echo -ne "\033[1m" echo -ne "\033[3${cBorder}m\033[4${cBorder}m" ((t2 = iLeft + 1)) ((t3 = iLeft + iTrayWidth * 2 + 3)) for ((i = 0; i < iTrayHeight; i++)) do ((t1 = i + iTop + 2)) echo -ne "\033[${t1};${t2}H\040\040" echo -ne "\033[${t1};${t3}H\040\040" done ((t2 = iTop + iTrayHeight + 2)) for ((i = 0; i < iTrayWidth + 2; i++)) do ((t1 = i * 2 + iLeft + 1)) echo -ne "\033[${iTrayTop};${t1}H\040\040" echo -ne "\033[${t2};${t1}H\040\040" done echo -ne "\033[0m" #draw score & level prompt echo -ne "\033[1m" ((t1 = iLeft + iTrayWidth * 2 + 7)) ((t2 = iTop + 10)) echo -ne "\033[3${cScore}m\033[${t2};${t1}HScore" ((t2 = iTop + 11)) echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iScore}" ((t2 = iTop + 13)) echo -ne "\033[3${cScore}m\033[${t2};${t1}HLevel" ((t2 = iTop + 14)) echo -ne "\033[3${cScoreValue}m\033[${t2};${t1}H${iLevel}" echo -ne "\033[0m" } ShowExit(){ local y ((y = iTrayHeight + iTrayTop + 3)) echo -e "\033[${y};0HGameOver!\033[0m" exit } #Start from here. if [[ $1 != "--go" ]] then $0 --go& RunAsKeyReceiver $! exit else RunAsDisplayer exit fi
hey, it's cool! playing it again and again :)
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ReplyDeleteThis is really cool, Thanks a lot!!
ReplyDeleteI had to change line 130 for this script to work in my system.
sleep 0.02 #20000
root@sh-srv:~# cat /etc/*-release
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=13.10
DISTRIB_CODENAME=saucy
DISTRIB_DESCRIPTION="Ubuntu Saucy Salamander (development branch)"
NAME="Ubuntu"
VERSION="13.10, Saucy Salamander"
ID=ubuntu
ID_LIKE=debian
PRETTY_NAME="Ubuntu Saucy Salamander (development branch)"
VERSION_ID="13.10"
HOME_URL="http://www.ubuntu.com/"
SUPPORT_URL="http://help.ubuntu.com/"
BUG_REPORT_URL="http://bugs.launchpad.net/ubuntu/"
check out this one, seems more mature: https://github.com/kt97679/tetris/blob/master/tetris.sh
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